<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Corey Hobson</title><description>Writing on UX, product design, gaming, and the tools that support the work.</description><link>https://coreyhobson.com/</link><item><title>What I learned building a game with AI in a weekend</title><link>https://coreyhobson.com/blog/2026-05-27-ai-game-building/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2026-05-27-ai-game-building/</guid><description>I&apos;m a game designer who can&apos;t code. With Claude, I built an RTS-chess hybrid in four hours. Here&apos;s what worked, what didn&apos;t, and what surprised me.</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate></item><item><title>11 months without Figma</title><link>https://coreyhobson.com/blog/2026-05-27-no-figma/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2026-05-27-no-figma/</guid><description>I joined a geotechnical SaaS company as Lead Product Designer. We haven&apos;t opened Figma once. Here&apos;s what replaced it.</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate></item><item><title>How I write with AI</title><link>https://coreyhobson.com/blog/2026-05-27-writing-with-ai/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2026-05-27-writing-with-ai/</guid><description>I use AI in my writing process. Here&apos;s exactly how: what it does, what I do, and where the line is.</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate></item><item><title>Retention in live service games is a UX problem</title><link>https://coreyhobson.com/blog/2023-11-17-player-retention-live-service/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2023-11-17-player-retention-live-service/</guid><description>Live service games live and die by retention. How onboarding, progression signals, and re-engagement loops keep players coming back.</description><pubDate>Fri, 17 Nov 2023 00:00:00 GMT</pubDate></item><item><title>UI for games where you switch characters</title><link>https://coreyhobson.com/blog/2023-11-01-multi-character-ui/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2023-11-01-multi-character-ui/</guid><description>When a game lets you switch between characters, the UI has to switch with you. Patterns for multi-character HUDs, ability displays, and clean transitions.</description><pubDate>Wed, 01 Nov 2023 00:00:00 GMT</pubDate></item><item><title>What&apos;s next for game UX</title><link>https://coreyhobson.com/blog/2023-10-05-future-of-ux-games/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2023-10-05-future-of-ux-games/</guid><description>How emerging technologies and changing player expectations are reshaping game UX, from AI-driven interfaces to cross-platform continuity.</description><pubDate>Thu, 05 Oct 2023 00:00:00 GMT</pubDate></item><item><title>Minimising cognitive load in complex game UX</title><link>https://coreyhobson.com/blog/cognitive-load/</link><guid isPermaLink="true">https://coreyhobson.com/blog/cognitive-load/</guid><description>How to reduce mental overhead in game interfaces without dumbing them down.</description><pubDate>Sat, 30 Sep 2023 00:00:00 GMT</pubDate></item><item><title>Leading neurodiverse design teams</title><link>https://coreyhobson.com/blog/2023-09-26-neurodiverse-design-teams/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2023-09-26-neurodiverse-design-teams/</guid><description>Neurodiversity is the overlooked dimension of inclusion. How design leaders can build environments where ADHD, autistic, and dyslexic designers thrive.</description><pubDate>Tue, 26 Sep 2023 00:00:00 GMT</pubDate></item><item><title>UX is the retention lever games ignore</title><link>https://coreyhobson.com/blog/2023-09-20-ux-player-retention/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2023-09-20-ux-player-retention/</guid><description>Graphics and gameplay get the headlines, but UX is the quiet force that determines whether players stay or leave. A deep look at retention mechanics.</description><pubDate>Wed, 20 Sep 2023 00:00:00 GMT</pubDate></item><item><title>Onboarding that teaches through play</title><link>https://coreyhobson.com/blog/2023-09-15-game-onboarding/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2023-09-15-game-onboarding/</guid><description>First impressions decide whether a player stays. How to design game onboarding that teaches without patronizing, guides without railroading.</description><pubDate>Fri, 15 Sep 2023 00:00:00 GMT</pubDate></item><item><title>How to organise a UX team: roles and collaboration</title><link>https://coreyhobson.com/blog/2023-09-07-ux-team-organization/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2023-09-07-ux-team-organization/</guid><description>Clear roles and structured collaboration frameworks are the difference between a design team that ships and one that spins. A practical guide.</description><pubDate>Thu, 07 Sep 2023 00:00:00 GMT</pubDate></item><item><title>Iterate on the process, not just the design</title><link>https://coreyhobson.com/blog/2023-08-30-iterative-excellence/</link><guid isPermaLink="true">https://coreyhobson.com/blog/2023-08-30-iterative-excellence/</guid><description>Great design processes aren&apos;t designed upfront. They&apos;re evolved. How to build continuous improvement into your UX workflow.</description><pubDate>Wed, 30 Aug 2023 00:00:00 GMT</pubDate></item><item><title>The role of gamification in UX design</title><link>https://coreyhobson.com/blog/gamification/</link><guid isPermaLink="true">https://coreyhobson.com/blog/gamification/</guid><description>Points, badges, and leaderboards are the shallow end. Real gamification is about motivation architecture.</description><pubDate>Tue, 22 Feb 2022 00:00:00 GMT</pubDate></item><item><title>3 reasons to use Hotjar as a designer</title><link>https://coreyhobson.com/blog/hotjar/</link><guid isPermaLink="true">https://coreyhobson.com/blog/hotjar/</guid><description>Why heatmaps, recordings, and feedback widgets belong in every designer&apos;s toolkit.</description><pubDate>Mon, 14 Feb 2022 00:00:00 GMT</pubDate></item></channel></rss>